“Space: the final frontier. This is the voyage of the Survey
Ship Tempest. Its continuing mission: to explore strange new worlds, to seek
out new life and new civilizations, to boldly go where no Ryder has gone
before… and no, I ain’t just talking about dating a hot asari either!”
Well, it has come to this. When I heard that another Mass
Effect game was on the way, I was stoked. The Mass Effect trilogy is one of my
favorite video game series. I think every ME fan was throwing that “my body is
ready” meme around or something. Then, as we started to see more of it through
trailers and gameplay, the excitement started to die down. Also add reports of
things going on behind the scenes. Then, the game was actually released. The
reception was pretty mixed overall. Some liked it while others thought it was really
flawed for what Bioware is known for.
Mass Effect: Andromeda was released during March this year.
The reports and videos about the game did leave me worried, so I thought I’d
wait until those game patches got released. Besides, I’m an adult with bills to
pay, so it had to wait. I did rent it through Redbox first to see how the
game actually was. Later, I finally bought the game along with the latest
Witcher game. I’m playing that now and… well, I’ll keep my opinion on whether
it’s better than MEA. After over 70
hours of gameplay, what did I think of this spinoff?
The Many Faces of Ryell Ryder. I played around with some
looks and they worked for the most part. I did have that weird gaze that
everyone has, though.
Mass Effect: Andromeda takes place roughly 600 years after
the original trilogy. In 2185 (between Mass Effect 2 and Mass Effect 3), the
major races came together and formed the Andromeda Initiative. The plan was to make
a one-way trip in four giant ships (arks) and the Nexus (their version of the
Citadel) to the Andromeda galaxy and explore new planets. 20,000 citizens from
each race (human, krogan, turian, and asari) volunteered for this undertaking
and they were all put to cryogenic sleep for the long, 600-year trip. One of the leaders of the Initiative was Alec
Ryder, a former Alliance soldier and one of the Pathfinders for this
undertaking.
Daddy Ryder!
You’ll either play as Sara or Scott Ryder, Alec’s children.
When the Hyperion (humanity’s ark) makes it to the galaxy, they run into
trouble. Hey, it’s the Mass Effect universe, so you know things will go bad. It
turns out that the planets that the races are supposed colonize aren’t perfect.
Add new threats, new races, and infighting with your people into the mix. Top all of that off with something happening
to Alec and you are made humanity’s Pathfinder, the one who’s supposed to lead
the colonization of these planets. With a new ship and new crew, you’ll have to
brave space and make the Heleaus Cluster a viable place to settle.
If I could describe this game, it would be a mix of Star
Trek: Voyager, Dragon Age: Inquisition, and (unfortunately) Dragon Age 2. If
you know anything about those properties, you may know where I’m going with
this. Mass Effect: Andromeda is a fine game. Unfortunately, when you compare it
to the trilogy and even more recent RPGs, it does come short of being really
good.
PROS
While this game is flawed, it does have a lot of merit to
it. First off, this game does its best to invoke the feel of Mass Effect. We
get the familiar trappings of the universe and some updated ideas from the
trilogy. We’ve got the familiar aliens as well as the backstories to those
aliens’ histories. Exploration was one of the coolest things about the first
game and it comes back here in a pretty major way. We’ve got a few planets to
choose from and a lot of land to explore. Since you’re the Pathfinder, you’ll
have to go to different worlds and lay ground for the new Milky Way
inhabitants. You’ll use diplomacy, kick loads of butt, flirt with everyone, and
wonder why the Nomad has no gun.
Now that's the look of a man who's had enough of giant tentacle robots.
I do like the story even though it's not that good. As Ryder, you
get a lot of stuff thrown at you when you’re made the Pathfinder. Not only are
you paving a way in making these planets livable, you’re also mending fences
and making alliances. When you make it to the Nexus, the central hub for the
Milky Way inhabitants, stuff’s already gone bad. A bunch of people were exiled from
the Nexus, the other arks are missing, and there’s a new race called the kett
causing problems. Add the fact that the cluster you live in has a lot of
anomalies and weird alien tech called Remnant. What I’m saying is that you get
a lot to do and most of it is pretty good.
The companions are fine for the most part. They all are
diverse in race and in personality. My favorite ones were Peebee, Drax, and
Jaal. While there is little control over them this time (no
alternate uniforms??), you can upgrade their abilities. There are loads of
people to interact with on the different planets. You also interact with a new
alien race to interact with called the angara, Jaal’s race. The Tempest, your
new ship, is pretty cool. It’s no Normandy, but it does the job and you even
get a bigger bedroom. You get a MAKO-like vehicle called the Nomad to use on
most planets. I can honestly say that it’s fun but there’s no gun.
It's not the best crew, but they work.
The missions were mostly good. They were your standard
action-RPG shenanigans. I can also say that the final level does make up for
ME3’s last level a little bit. The gameplay is good for the most part. The
combat system is pretty awesome. You get a lot of control, a lot of weapons,
and a lot of abilities. They overhauled the leveling system a bit and made it
so you can use different profiles (formerly known as classes) during your
playthrough.
The graphics are pretty good for the most part. There are
issues but the graphics for the planets, space, and the different equipment do
look good. Traveling through space
looked pretty nice. Finally, the music is alright. It’s not as noticeable (nor
memorable), but it does the job. I do think the main theme playing at the
beginning of the game is pretty good. Other than that track, the rest is
alright.
CONS
While MEA has merit, it still fails in some areas.
Everyone was aghast at the facial animations for the humans. Bioware did their
best to fix them up in patches. Still, they do come off a bit weird at times. I
think it has to do with the eyes or something. It sucks since you’ll spend a
lot of your time talking to people. I even ran into some glitches as well as
couple of game-breaking ones. For example, the Nomad would sometimes freeze up
on me when I driving it. Now, I’m not a stickler when it comes to some of this
stuff. Heck, you’ll find weird problems in excellent games. Unfortunately, those
areas aren’t the only places where the game falters.
Those eyes...
While I liked the story, it felt pretty tame. After the
opening missions where major stuff happens, it just treads along for a long
while. There was peril but it felt a little too safe at times. There was
another reason I compared this to Star Trek: Voyager, after all. Some things
weren’t fleshed out too much. The companions were an example of that. Outside
of Jaal and maybe Peebee, the companions felt a little off. There must be
something about human companions that don’t interest the writers because both
of them (Cora and Liam) felt weak.
The kett, your main threat, also felt a little underwritten.
The main villain, the Archon, was a bit on the bland side. The kett also felt
pretty recycled from former villains. I won’t spoil it for you, but there is a
point where you find out some chilling stuff about them. While the twist was
shocking, it felt really familiar. For a shorter game, the kett being
underwritten wouldn’t be much of a problem. For a 70+ hour game, it becomes a
bit of an issue.
The choices to make your custom character also felt pretty
limited. Bioware did expand the looks a bit in patches but my dude had to go
through some changes. At least I was able to change my dude’s looks on the
Tempest. The voice acting strangely felt a little off at times. I usually
didn’t run into this problem before with some of Bioware’s games. I can’t
really say why it does but some of it just didn’t stand up. It could have been
some of the dialogue which did feel off at times as well.
While you had good gameplay, there were missions that did
get a little repetitive. Some of them also tended to be “find this thing”
missions. In 70+ hours of gameplay, that can hurt a bit. I ran into this
problem with another Bioware creation, Dragon Age: Inquisition. In fact,
MEA feels a lot like DAI at times with the way everything’s structured.
That’s not really a bad thing (DAI was good), but it looks like
MEA also brought the things I didn’t like about DAI too.
………………………………………………………………………………
In the end, this is still a nice game on its own. When you
compare to other Bioware creations (especially the first Mass Effect), it does
fall short. Now that I know about the development of the game, I know why it
falls short. Let’s just say there are reasons most of the things I mentioned felt off. It just sucks because there was a lot of good things in this game. Hopefully,
the next installment will continue to build from what was established here. I
haven’t played the multiplayer yet, but if it’s anything like Mass Effect 3’s,
it probably pretty good. If you're curious, check it out and make your own opinion.
Well, I'm outta here. Peace, God Bless, and be careful out there. Find some cool folk to chill with all that's going on these days.
Well, I'm outta here. Peace, God Bless, and be careful out there. Find some cool folk to chill with all that's going on these days.
Okay, what's up with Cora's eyes in the back???
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