Sunday, November 24, 2019

"It's a Video Game!" - Assassin's Creed: Rogue

Well, it has officially gotten cold… in more ways than one. Seriously, it was 54 degrees one day and over one night, we got  rain, sleet, and snow! It’s not even winter yet and TN is getting snow. At least this gives me time to catch up on some movies, tv shows, and of course, video games. I finally finished Assassin’s Creed: Rogue during this time, so that’s next on the AC docket.

AC: Rogue was released on the PS3 during November 2014 right at the same time AC: Unity was being released. I guess Ubisoft wanted to make some more money off of the PS3 for one last time. Since Ubisoft was concentrated on making Unity the big one, Rogue was much smaller in scope. It’s pretty short (only six sequences) and takes a lot of assets from AC: Black Flag. Even though it’s small in scope, it touches on a lot in the franchise in an interesting way. Reviews were decent for the game but some felt it was a cash grab at the time. Is it truly that or something more? I’ll elaborate below.

In the Present Day, Rogue pretty much picks up sometime after Black Flag. You’re “Nameless the Game Tester” again. Because of some weird hack at Abstergo Entertainment (kinda made to tie into Unity), you’re pretty much trapped in the building. You’re being ordered around by Osto Berg and his underling to go back into the Animus and live the events of Assassin-turned-Templar named Shay Cormac. Yeah, we get to play on the bad side… sort of.